I have a tendency to come into things unprepared (a habit I'm trying to break). I remember playing it with a buddy and saying something along the lines of "wouldn't it be neat if you could actually write it on the walls?" or something like that.Ĭoordination is definitely the biggest problem I'll run into, planning is the other. The two players had to interact through this computer that you'd find in every room.
The game in question required interaction between two players who went through identical rooms, who couldn't see each other (nor the differences in their rooms). If I can recall, I got the idea from some indie horror game called "Tainted" (I might've got the wrong name, but oh well). It's been weird to unbury old projects like this tonight. Also, the dresser used to be a drawer and the bed had two drawers of its own (if I remember correctly that's where Dizzy used to keep her clothes). The lines are also thinner (and shakier) than the "finished" one. First off, the entire room is more or less the same, however, it was had a lot more space (and a window!) in the older version.
There are a couple of differences in this image when compared to the first panel of the abandoned version. especially since the current "rework" plans are so different from the abandoned plan.) (Hell, I may just reveal what the abandoned version was to become at a later date. The original AvatarPace was originally going to be HALL (albeit without merchants), but at some point, I changed it to be something else. Oh, and before I pass out for tonight, I might as well give you some neat info.